Meanwhile, you have to spend 5-8 of (usually) multiple goods per round of negotiations by the end, the first round of negotiations alone costs 40 goods! The result is a level that's very expensive in diamonds, but with comparatively minimal rewards, and that virtually halts your progress through the rest of the game. In order to manage the other goods, obviously, you have to trade, and you can't really effectively do that during an expedition run. During a week, you can gain a maximum 210 of a given "boosted" good with just one building, assuming you can collect exactly every eight hours, and typically, a player has two such good, that's 420. At least that way I can see the units I'm against before I start.Negotiation in Level 4 is no more difficult, just vastly more expensive, and the individual rewards are nowhere near commensurate with that expense. Yes players might get lucky, but all in all I'm looking at this as just being better to fight. Being lucky will reduce that to 4-5, but mostly it'll take more than one attempt once more than 5 choices are available.) Some quick mental arithmetic tells me it needs 6-7 guesses when it comes to the 7/5 that is listed as being at the top end of the negotiation scale. (2 guesses will be needed just to isolate the gifts needed. The best technique needs 4 attempts for success before you reach the end of D1, D2 gets you get into the 5 mark, and the less said about 7 choices the better. Sure the negotiations start easy in FoE (max 2 guesses) but even halfway into D1 needs a bit of luck to get it in 3. If you were lucky you could make it in 3, if you weren't unlucky you could make it in 4, but pure skill needed a maximum of 5 guesses. The original 4 combo from 6 choices in Mastermind needed 4-5 attempts (practically speaking) to solve purely by skill/theory.
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